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Knight Tyme
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Knight Tyme

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Knight Tyme by Mastertronic

The third in the series of adventures featuring Magic Knight, who has found himself transported to the 25th century and on board the starship USS Pisces. The game utilises an enhanced Windimation system, first used in Spellbound. Could this by the end for Magic Knight?

Original by David Jones. Conversion by Ed Hickman.


Promotional Posters & Advertisements

No marketing material found for Knight Tyme.


Original Instructions

Note: Many of these instructions have been OCRed and may not have been proofread, as a result spelling errors, broken English and grammar are likely.

No instructions for this game, if you own them and are able to type up or OCR the originals then please do.


Cheat Mode(s)

typein
Inifnite energy, magic, fuel, stength items in posession. For this to work you must first skip past the block labelled "KT".

10 MODE 1:GOSUB 100
20 MEMORY 4999
30 LOAD "!":CALL 5000
40 INK 1,26:INK 2,11:INK 3,18
50 LOAD "!":GOSUB 100
60 FOR f=1 TO 6: READ a$
70 POKE VAL("&"+a$),0:NEXT
80 POKE &1925,&E0
90 LOAD "!",&C000: CALL 5000
100 FOR f=0 TO 3: INK f,0: NEXT
110 BORDER 0: RETURN
120 DATA 18c6,18c7,1923
130 DATA 29b2,33dc,2427

Poke by Paul Robson for Amstrad Action. - submitted by Malc (CPC Zone Staff)

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